AI Insights · Timothy · October 2021
Top 5 Adventure Games on iOS in Chile Q3 2021
Explore the performance of the top 5 adventure games on iOS in Chile during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 adventure games on the iOS platform in Chile. Here's a closer look at how these apps fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Genshin Impact: Natlan Launch experienced fluctuating weekly revenue, peaking at approximately $59K in the final week of August. Weekly downloads showed an upward trend mid-quarter, reaching 3.6K in the week of July 19, while weekly active users saw an increase from 14.5K to 18.7K in the same period. However, active users slightly declined towards the end of the quarter, settling around 16.2K.
Super Mario Run from Nintendo Co., Ltd. maintained a steady weekly revenue, peaking at about $440 in mid-July. Weekly downloads saw a peak of 1.7K in the week of July 12, while active users showed a slight decline from 7.3K in mid-July to about 5.9K by the end of September.
TSM Game by Electronic Arts saw its weekly revenue peak at around $1K in mid-August. Downloads showed a significant increase towards the end of the quarter, peaking at 1.2K in mid-September. Active users increased from approximately 2.5K at the start of the quarter to 3.2K by mid-September, before slightly decreasing to around 2.9K by the end of the quarter.
Red Ball 4 (Ad Supported) from FDG Entertainment GmbH & Co.KG experienced modest weekly revenue, peaking at $84 in mid-September. Downloads fluctuated throughout the quarter, peaking at 1.2K in mid-July. Active users saw a peak of 7.7K in the same period, before gradually declining to around 4.9K by the end of September.
The Sims™ FreePlay, another title from Electronic Arts, saw its weekly revenue peak at approximately $2K in mid-August. Downloads showed a peak of 774 in the same period. Active users fluctuated slightly, starting at 2.9K at the beginning of the quarter and ending at approximately 2.2K by the end of September.
For more detailed insights on the performance of these and other apps, visit Sensor Tower.